Tuesday, February 22, 2011

A Question of Balance...

As my son plays his umpteenth round of Club Penguin or watches YouTube to go through Club Penguin "walkthroughs", I can see him so involved in yet another media related activity. Given popular opinion in parenting circles, should the parental guilt be kicking in? Sometimes it does when I am in a conversation about television and media with other parents, even though I know the literature is diverse on this topic. At 5, he is so mad keen on this, that is dominating his play. But then, when he was 3-4 years old, it was all about Thomas the Tank Engine day in and day out; in all its forms (books, toys & the television series in particular). It was so interesting then, that I used this play and digital media use in a small case study last year. He seemed "one track minded" (pardon the pun), but his play was far more layered than first met the eye. What he was learning and how he played was fascinating.

There has been a lot of literature, that is heavily promoted, about the negative impact of children's media use, with prominent critics such as psychologist Aric Sigman. Sigman is very vocal about young children and screen use. But opinion seems so utterly divided and scholars Catharine Lumby and Duncan Fine, here in Australia, have written Why TV Is Good for Kids: Raising 21st Century Children, which puts the issue into perspective. As Lumby and Fine (2006) comment;

"It's quite natural, of course, to be concerned about the effect of different media on children. Children are vulnerable. They need adult love and guidance. But rational concern is one thing, blind fear and unthinking prejudice is another. And unfortunately it's the latter which too often dominates debates about children's media consumption" (p. 57).

Although this book is a few years old now, it does make interesting points on these issues and it does relate to screen use, other than television. Additionally, digital media is emerging as a very valuable learning tool in the classroom and at home. From a media education perspective, such media and technology can be taught critically, and children can discern what they watch. They are already active in their media viewing.

When I observe my children's media use and play, it is multi levelled. They do not simply sit in front of a screen and passively watch it at all. They never have. We have had numerous Puffle parties, Club Penguin missions and so forth. Not merely copying either. They really think about it, and these offline Club Penguin missions are well thought out and are like problem solving role play. Also, my 6 year old daughter is so interested in ballet that she has been finding Nutcracker ballet videos on YouTube. We went to a local ballet company's performance of The Nutcracker over Christmas, and she has been enamored with it ever since. She enjoys watching the same scene performed by ballet companies from all over the world; Dance of the Dolls or The Snowflakes by The Bolshoi Ballet, the San Francisco City Ballet and so forth. Then she dances in the kitchen with what she sees on the videos and can identify the exact track to play on the iPod.


She has learnt that there are many different versions of the same ballet, and that it is a ballet that has been performed all over the world. She knows all of the music and can identify what dance belongs to what orchestral piece. The YouTube access has fuelled her learning on this topic, and she enjoys analysing, in her own 6 year old way, the variations in the same scenes between ballet companies.

From my experience, children do use media in a balanced environment and combined with their interests, it seems to work pretty well. Whether it creates an interest or enhances a current one.


References:

Lumby, C. & Fine, D. (2006). TV villains: media panics. In C. Lumby & D. Fine (Eds.), Why TV is good for kids: raising 21st century children (pp. 55-96). Sydney: MacMillan

Sigman, A. (2005) Remotely Controlled: How television is damaging our lives. Ebury Publishing: London.


Wednesday, February 16, 2011

Rock clips & music lessons? There's an app for that!

I caught this via Twitter and checked it out on YouTube and I love it! Created by Ilan and Sipo, experimental musicians from Israel, it is just so well done. Not only is it a very funky track, but to think this music has been made on iPhones and iPads makes it even more impressive. I have seen the guys on the subway do their bit, and that was also rather inventive, but having the music on the iPhone recorded in a studio setting is thinking even further outside the box!



Introducing the kids to musical instruments has been on my mind for a while now, as they approach the age of interest. My daughter is keen to play the violin, and has been eying up my own half size student fiddle downstairs for a while. But seeing this work here, it has got me thinking. Maybe it could be worthwhile introducing the kids to music via the iPhone. Maybe just to play around, experiment and create... Maybe they could produce their own little mix!



Ref:
O'Neill, M. (2011) First Ever Studio-Produced iPhone Track Hits YouTube.

Saturday, February 5, 2011

Handheld Game Consoles - a touchy subject...

Our daughter's birthday is coming up soon, and she is finally in the age bracket to nag for a Nintendo DS (and she certainly has been). But is it really the way to go for a hand held game? Is cartridge technology a thing of the past? If I am going to spend about $200 plus on a hand held game console, do I want to then buy $30-$40 game cartridges on top of that? Then there is storage. You need a case to put them in, you cannot share your game with a sibling etc. The cases may be trendy, but that's yet another thing to buy. Even the Doctor Who TARDIS case almost converted me, but.....




Whilst investigating this on the Internet, I came across a short article addressing this very dilemma. Although the article is now 12 months old and admittedly from an Apple promoting site, it still makes a good case. Cohen (2010) discusses the very reasons why the iPod Touch seems like a more ideal hand held game investment in a busy household with children. It also resonates with the argument my husband's old university friend (who works in IT) gave us a year ago when we were weighing up the pros and cons. A huge selling point was that an iPod touch was much cheaper to run. You can't beat downloadable technology. Cartridges just seem so 1990s. "It's all going to be about touch technology and downloads with these things" my husband's mate preached to us at the kitchen table. He doesn't work for Apple.


Also, it is interesting to note, that Sony is now on the bandwagon, with the new version of their handheld game device. It will be interesting to see what the future of the Nintendo DS will be once this comes onto the shelves and how accessible the games will be to download and afford.

So, now what? Given that I have to pry my children off the iPhone, the iPod Touch is certainly very appealing. They can play all their favourite apps, play and download music etc and I can make phone calls without an argument or debate over a time share arrangement.