Showing posts with label early childhood.. Show all posts
Showing posts with label early childhood.. Show all posts

Tuesday, February 22, 2011

A Question of Balance...

As my son plays his umpteenth round of Club Penguin or watches YouTube to go through Club Penguin "walkthroughs", I can see him so involved in yet another media related activity. Given popular opinion in parenting circles, should the parental guilt be kicking in? Sometimes it does when I am in a conversation about television and media with other parents, even though I know the literature is diverse on this topic. At 5, he is so mad keen on this, that is dominating his play. But then, when he was 3-4 years old, it was all about Thomas the Tank Engine day in and day out; in all its forms (books, toys & the television series in particular). It was so interesting then, that I used this play and digital media use in a small case study last year. He seemed "one track minded" (pardon the pun), but his play was far more layered than first met the eye. What he was learning and how he played was fascinating.

There has been a lot of literature, that is heavily promoted, about the negative impact of children's media use, with prominent critics such as psychologist Aric Sigman. Sigman is very vocal about young children and screen use. But opinion seems so utterly divided and scholars Catharine Lumby and Duncan Fine, here in Australia, have written Why TV Is Good for Kids: Raising 21st Century Children, which puts the issue into perspective. As Lumby and Fine (2006) comment;

"It's quite natural, of course, to be concerned about the effect of different media on children. Children are vulnerable. They need adult love and guidance. But rational concern is one thing, blind fear and unthinking prejudice is another. And unfortunately it's the latter which too often dominates debates about children's media consumption" (p. 57).

Although this book is a few years old now, it does make interesting points on these issues and it does relate to screen use, other than television. Additionally, digital media is emerging as a very valuable learning tool in the classroom and at home. From a media education perspective, such media and technology can be taught critically, and children can discern what they watch. They are already active in their media viewing.

When I observe my children's media use and play, it is multi levelled. They do not simply sit in front of a screen and passively watch it at all. They never have. We have had numerous Puffle parties, Club Penguin missions and so forth. Not merely copying either. They really think about it, and these offline Club Penguin missions are well thought out and are like problem solving role play. Also, my 6 year old daughter is so interested in ballet that she has been finding Nutcracker ballet videos on YouTube. We went to a local ballet company's performance of The Nutcracker over Christmas, and she has been enamored with it ever since. She enjoys watching the same scene performed by ballet companies from all over the world; Dance of the Dolls or The Snowflakes by The Bolshoi Ballet, the San Francisco City Ballet and so forth. Then she dances in the kitchen with what she sees on the videos and can identify the exact track to play on the iPod.


She has learnt that there are many different versions of the same ballet, and that it is a ballet that has been performed all over the world. She knows all of the music and can identify what dance belongs to what orchestral piece. The YouTube access has fuelled her learning on this topic, and she enjoys analysing, in her own 6 year old way, the variations in the same scenes between ballet companies.

From my experience, children do use media in a balanced environment and combined with their interests, it seems to work pretty well. Whether it creates an interest or enhances a current one.


References:

Lumby, C. & Fine, D. (2006). TV villains: media panics. In C. Lumby & D. Fine (Eds.), Why TV is good for kids: raising 21st century children (pp. 55-96). Sydney: MacMillan

Sigman, A. (2005) Remotely Controlled: How television is damaging our lives. Ebury Publishing: London.


Saturday, January 29, 2011

Club What?


There's a big thing amongst kids at the moment. Well, it has been around since 2005, but after Disney bought it in 2007, it has really taken off. This "thing" is what is commonly known around our house as "Clubby" or Club Penguin.

Club Penguin seems to become popular through word of mouth. I ask many parents if their kids play it, and 80% of the time I get "Club What?". When the other 20% react it's met with "oh yes! Club Penguin! I can't pull my kids away from it!". Our neighbour's children introduced us to it, and they too, are very keen players.


Club Penguin in an online interactive game designed for children from 6-14 years of age. It is regarded as a safe social site for kids, where they can engage in a plethora of games from retro style arcade games like Thin Ice, to the funky DJ3K, where they can mix their own music. There are online stories and opportunities to meet other children (via Penguin) from all over the world. Kids earn points or rather coins with each game, and with these coins, they can then "purchase" virtual items for their penguins, their "avatar" in cyberspace. Furthermore, for kids in the know, they can purchase soft toys, books and figurines as collectibles. And, with each of those toys or books, comes a bonus coin with a special code that gives you even more coins to buy stuff in this magical cyber-world. To buy the really "cool stuff" you have to become a "team member".


Generally, the game is quite cute and harmless. But, it has been met with some criticism. Particularly in teaching young kids about consumerism. I must say that I sit on both sides of the fence with that issue. On one hand, my now 5 year old son can read numbers well into the thousands, his literacy and numeracy has increased and he is learning quite a lot through play. In regard to money, he has learnt that if you want to buy something in this world, you have to save for it. On the other hand, every trip to the shops is met by "can I buy another penguin? I need another coin!". He does use his own pocket money, and he does save for it, but still, it takes precedence on a lot of shopping trips. The team member concept is a seductive marketing ploy and it works. Guess what my son wanted for Christmas?


So, what to do? Generally, I like Club Penguin. I can see how it has engaged my children, and my son in particular. It is constantly improving his literacy and numeracy skills through play. But the marketing side of it, I am in two minds. Basically, it's a matter, like with any "new toy" to keep a balance.